Ryzom classes4/17/2023 You never have enough credits to jam everything in at the highest level, so most have multiple attacks for different circumstances, and often turn down some things for reduced effect. Sure, I may only deal ~2/3 the DPS of a 2h Axe, but I do the same damage to anything I hit. Personally, I went for Spear for it's consistency it can hit Dodge or Parry targets equally well, and ignores protections like homin armor or the inherent -80% of Kipuckas. Then again, Axes are mitigated by Slashing protection while Pikes and Spears can ignore that protection, so there are situations where even the lowly Spear will do more damage than the biggest, baddest 2h Axe. It sounds like you are wanting maximum damage at all costs, and 2h Axe has both the highest DPS of all melee weapons and the option for Bleeding to add more damage on top of that. There are some "light tanks" who exploit 2h weapon's drawback (adding a bonus to your target's Dodge) a +20 Dodge buckler, set of max-Dodge LA (another +10) and a 1h weapon with a decent Dodge modifier is tough to hit even without the bonus that 2h weapons gives them. The added Malus really isn't a downside for a tank, though casters usually go for MA/LA and diggers purely LA. Tanks usually just wear all-HA for maximum protection and maximum HP. All 1h weapons allow you to use a shield or buckler in your off-hand to increase your defenses, but have lower DPS.Īs for armor, HA buffs Parry while nerfing Dodge while LA buffs Dodge but has low Parry, and MA is neutral. It's also worth noting that 1h weapons are fairly equal against both Dodge and Parry while 2h weapons can easily brute-force their way through a Parry defense but are too slow to reliably hit those who Dodge. However, some prefer Piercing weapons (Pike (2h) or Spear(1h)) for the Ignore Armor stanza to bypass their target's resistances. Many dedicated melee builds choose a 2h weapon for their higher DPS, often a Slashing weapon (Axe or Sword) to utilize the Bleeding stanza to add a DoT effect. Casters often make heavy use of HP credits on their spells, nnd even dedicated diggers get gassed or blown up enough that a fairly high Fight skill (any weapon) is almost mandatory no matter what. A melee master in HA may have well over 6,000 HP, so having a Heal level of at least 100 is a good thing for any Homin. Most players have a pretty decent Heal level if for no reason other than to back-heal their support casters or be able to rez their fallen comrades. A common build for anyone often includes mastering at least one Magic skill if for no reason other than to increase resistance to enemy spells, and one melee skill to max out HP.
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